The following MSBuild items are used by the Zig SDK:
Compile
: Source code files passed to the Zig compiler. By default, the Zig SDK will populate this item type according to the project type.
PreludeHeader
: C/C++ header files that will be automatically #include
d in every C/C++ source file by way of Clang's -include
flag.
IncludeDirectory
: Header include directories passed to the compiler with the -I
flag. Note that this applies to Zig as well, not just C/C++.
LibraryIncludeDirectory
: Header include directories passed to the compiler with the -isystem
flag. Note that this applies to Zig as well, not just C/C++.
LinkerDirectory
: Library search directories passed to the linker with the -L
flag.
LinkerReference
: Names of native libraries that should be linked using the -l
flag. These can be either static or dynamic.
LibraryReference
: Direct paths to native library files that should be linked, ignoring library search directories. These can be either static or dynamic.
CHeader
: Prepopulated by the Zig SDK with all files in the project directory ending in .h
.
CSource
: Prepopulated by the Zig SDK with all files in the project directory ending in .c
.
CxxHeader
: Prepopulated by the Zig SDK with all files in the project directory ending in .hxx
.
CxxHeader
: Prepopulated by the Zig SDK with all files in the project directory ending in .cxx
.
ZigSource
: Prepopulated by the Zig SDK with all files in the project directory ending in .zig
.
Watch
: Files that are monitored by dotnet watch
for code changes. The Zig SDK will automatically populate this with all C, C++, and Zig source and header files in the project directory.